Bruising is usually used with Rush and Charge minions to have them attack twice, especially Brewster, the Brutal. It can benefit your own board, like with Paladins Blessing of Authority or abuse targeted removal like with Shamans Stormstrike. See turn 3:https://hsreplay.net/replay/SeH45QtqVkBLUM2QE73CCC. Creator Notes: The fact that most of the minions are mechs is mostly for the internal support it has. Arcane spells specifically have better treasures associated with them than others, so its worth the investment. Eerie Stone. Warden's Insight is a popular Starting Treasure because of its flexibility between two good effects. It requires you to add several weapons to capitalize on the effect. Scourge Strike and Greatsword of the Ebon Blade are probably the more recommended choices for most decks in general. Tier 5 - Passives that are so inconsistent with their value, they can actively harm you. Tier 4:The only real way to maximize Band of Bees's usefulness is to run several 1-2 cost minions, which makes the overall deck pretty weak when taking into account all the removal in Duels. Ancient Reflections, Bag of Holding, and Mask of Mimicry have been temporarily removed from all Treasure Pools. While Starving isnt as bad as All Shall Serve since Hunters have fewer draw options, relying on Beasts dying to get it is not the best plan. WebKim KardashianDoja CatIggy AzaleaAnya Taylor-JoyJamie Lee CurtisNatalie PortmanHenry CavillMillie Bobby BrownTom HiddlestonKeanu Reeves Business, Economics, and Finance GameStopModernaPfizerJohnson & JohnsonAstraZenecaWalgreensBest BuyNovavaxSpaceXTesla Crypto CardanoDogecoinAlgorandBitcoinLitecoinBasic Thats pretty much it. Even if you take the lackluster neutral Dredge cards, if you dont get one of the two passives, then you just have a couple mediocre minions in your deck. Theyre fine and everything, but they lack anything special that lets them be more than just a little better than the average card. All of the Dream cards are good. Like Dungeon Runs of the past, we split our Treasures into these two categories. Some people opt for Savage Secrets to gain the card advantage Hunters generally lack, only there arent really any treasures that can abuse Secrets as well as Deathrattles. Luckily, most minions fit this category. Hematology has potential, but it spends corpses like crazy. However, this value entirely relies on the effects your minions have since their stats arent going to make much of an impact. Duels Advanced Guide - With Deck Lists and Treasure Tiers, Duels: Practical Guide to go Infinite in HC Duels, Mysteries of the Phoenix: Warrior and Rogue, Mysteries of the Phoenix: Druid and Hunter, Embrace the Pain - Free New/Returning Player Deck. Modify tier labels, colors Not only that, it needs to hit something with 5 or less Attack and 2 or less Health to kill it and survive. If you arent super reliant on keeping powerful minions on the board (or better yet using a Murloc deck), its a great comeback card that also reloads your whole hand! Having to pay so much mana each time you use it is awful. The Alterac Valley hero cards are insanely strong too. The most this passive can do is make specifically your minions less convenient to trade into. Patch changes Patch 22.0.0.126807 (2021-11-30): Added. Phaoris Blade moved from Active Treasure pool 1 to pool 2. You need specifically neutral minions, have them survive until your next turn, AND kill them off to get just one temporary mana crystal. Why doesn'tVast Wisdom trigger Staking a Claim? It also includes a few cheap Overload cards to have Totemic Power have its good effect active a fair amount of the time. Silas Darkmoon now has 7 Armor at higher ranks, but his Armor has been increased to 12 Armor at lower ranks. In decks that love Divine Shields like Handbuff Paladin, Righteous Reserves grants a lot of them for free. Stacking cheap spells can build up. Rogues have new Secret support, and for Reno that means so do Mages. With Mind Tether thats pretty much all you need to win. Soul Fragments have direct synergy with each other, consistent bucket support, and do well alongside Battlecry related treasures. March of the Lich King Mini Set Cards List & Guide. HS not showing opponents actions anymore? I encounter a TON of Sai playing Lichborne Might. If you feel that you dont need the removal, Sr. Excavator can be an amazing draw option for minion heavy decks or Brann's Saddle if many of them are Beasts. The potential for getting TRIPLE value out of a spell is just too good to pass up. A lot of decks cant afford to run too many cheap cards and/or dont really have anything that really needs to be cheated out. Elemental Learning is also a fantastic card for Mana-efficient resources. Paladins can make the most of this with how many minions they have that like their buffs. Passive Treasure Updates. It gives you just a little bit extra to play, and also triggers the effects of If you played an Elemental last turn card without having to cram a ton of Elementals into your deck to keep their effects live. frozen solid is actually insane for a first pool passive too. While some minions become less efficient to play, the swings you get by working around the cost increase makes a huge difference. It also has limited ability to snowball due to Demon Hunters lack of minions that directly scale with being handbuffed. Deathcharger is just not big enough to justify a detrimental Deathrattle even with Charge. But if your opponent cant get rid of it, you can start accumulating some really nifty board control and face damage.Party Portal at first looks like its supposed to be used to summon a big minion after you play an expensive spell. wants to keep killing minions to reset itself while Fire at Thee! Runed Soulblade is a good weapon in its own right, but your opponent can play around it and waste its durability and potential. is consistently twice that damage. Banning Seek Knowledge killed it for me. Treasure Pool Updates. You have the option of running more Secrets that curve better so you can play Sr. Tomb Diver or cast the Mage ones far more efficiently with things like Private Eye or Sparkjoy Cheat. There are few Nature spells that deal damage and even fewer that are good. *Heavy Armor doesnt do anything to push you towards winning by itself. Is there something you think I missed or have a strategy you'd like to share? Beckoning Bicorn is the perfect Treasure to make Pirate Rogues work at any stage of a Duels Run. Mysterious Tome is arguably one of the best purely generic primary passives. WebHEARTHSTONE DUELS TIER LIST PART ONE | 1st Passive Treasures Review Mack The Catastrophe 45 subscribers Subscribe 808 views 1 year ago Make sure you Like, Gaining Attack just doesnt matter that much in Duels unless youre also gaining Health to make it harder to remove. Staff of Scales and Wand of Disintegration do this better than all the others since they can kill several minions at once regardless of their Health. The 12 Win Shaman one is thankfully unaffected. A pair of free 3/3s per Fel spell is great, but the way in which you get it is pretty slow for what you need to be able to do to keep up in a Duels game. Blood Shields at the very least gives you more health to block aggro and room to heal off too much damage. Several will be grouped up as the reason for their level of usefulness maybe be similar, and some are effectively negligible and dont really need its own separate explanation as to why its as good/bad as it is. It doesnt generate any advantage immediately upon activation, and you cant control when you get the payoff. All of Renos Hero Powers consist of some form of damage, so pick the one that best suits the play style youre going for. The spells are the better than the minions and are amazing when you just get a bunch of them for free. A full heal and board reload is an outstanding effect for a Treasure. Any major changes to the previous version of this guide will have a * in front of it. Staff of Pain is also pretty good in Priests new Shadow/Aggro archetype. Plaguebringer is one of those things that REALLY works when it works, but the Overload can fuck you up especially when you need to play smaller spells that don't need the discount. Royal Gift is an excellent finisher. The most common use for it is to use healing effects to keep recovering health before your opponent can damage you 10 times. hearthstone-decks.net Top Hearthstone Duels Decks that got 12 Wins - Top Starter Decks Find the newest and best Duels Decks - All featured Decks got 12 Wins in Hearthstone Duels! Mindpocalypse benefits both players, which is a fair trade off since its a free spell that draws 2 and gives you a full Mana Crystal. With Wyrm Bolt and Bring on Recruits being so prevalent, people often use it as a card-free way to handle them. Creator Notes:This is built with the better Totems and support for it (mostly like an Even Shaman). Seabreaker Goliath is merely a beatstick that takes a while to discount. man are some off these rankings off, mending pools is insane with mycelium omu, same with plaguebringer and fireheart. Their delayed value as opposed to the passives with much faster if not instant value holds them back though. Realistically, Mages are the only ones who can pull this off. However, by this point in the run you should already have ways to avoid running out of steam in the first place. Their minions are extremely synergistic and rarely will you get the same value from playing them as they did. Warmaster's Frenzy is mostly just synergistic with Warrior, but it thankfully has Warrior as its starting allied class. Ferocious Flurry is a strong generic choice that can turbo out the effects and damage of weapons like Tempest's Fury. If you manage to keep Highlord Fordragon on board before you use Karl the Losts effect or vice versa, you can potentially pile on an absurd amount of stats onto you hands minions. In modern Hearthstone, a lot of people dont bother damaging minions unless the damage kills it, so the value of the treasure wont be live very often. Not only that, its also abusable in Priest since theyre so good at cloning their minions and multiplies the value of Xyrella, the Devout. Both classes even have Secrets that work towards Sr. Tomb Divers Battlecry. Skeleton Mage is helped out by Treasures like. Lets us know in the comments so everyone can build off of each other's experiences! Killmox is technically a Legendary minion, so you can get an extra copy from. However, not all of them are specific in their uses either. Elixir of Vigor has shown to be surprisingly useful. Keep an eye out for targets, as its kind of hard to plan a combo and save both pieces for it. Hearthstone Duels 12 Wins Sai Shadestorm TitanCode (Lichborne Might | Glaciaxe) April 6, 2023 Hearthstone Duels 12-2 Sai Shadestorm (7979 MMR) Gaining cheap copies of your minions with Shadowcasting 101 is definitely useful. Old: After you destroy a minion with a Shadow spell, add a copy of that minion to Stormwind finally gave Demon Hunters some pretty good incentive to run Fel spells. You can even recycle the value of your own minions if you want to. In fact, the only reason this passive is ranked in the middle is because not all Hero Powers can use it as well as others. The More often than not, you wont even get to the point of drawing the second one. #2 Jan 31, 2021 (Darkmoon Races) View Posts Perfectly Sure it has all of the drawbacks of attacking with your hero, but your opponent is forced to play around it every single turn. Demon Blood got buffed and Imps are a force to be reckoned with. However, decks that want to do so typically run good ways to accomplish this on their own. Having an endless treasure generator is good. Paladins (and to an extent Priests) have a decent amount of Holy spell support. *Blood Moon has huge potential for a comeback when low on Health. Treasure Pool Updates. I know Hsreplay has a sort of tier list, but it doesn't include vanndar or drek'thar, just like Tiny Thimble is a regular Rush minion with vanilla stats, but gives you a Regular-Size Thimble, which is just a better Darius Crowley. Worshipper is another great staple. It also serves as a guaranteed source of burn damage over the course of the game, making it an obvious choice. While its usually hard to save a treasure to combo with a specific card is hard in Duels, you can reliably have, The 3 most used starting cards that take full advantage of, There are already good treasures to support Divine Shield strategies. Its just not enough to have it take up most of your turn. Its independently good and can simply pick whichever Treasure best suits what you have at that point. You should already have ways to keep up card advantage by this point. Plus many of Hunters better minions are Beasts, summon Beasts, or both. It also has extra interactions with other things, especially treasure that summon copies of your minions. Thats pretty limiting in some classes. The most important aspect of this is the fact that it works against the enemy hero as well. At (3) mana, its pretty difficult to make impactful combos. Both decks usually pick Shadow Word: Void as their Starting Treasure. Legendary Loot can give you amazing early advantage if you get your hands on the right weapon, like Woecleaver or Twig of the World Tree. Mummy Magic and Special Delivery also function similarly as a doubling effect, except by generating a 1-Health version of the minion instead of duplicating its effect. The third version of these cards are the only ones really worth being called treasures. This is a great pick, but only if most of the minions in your deck are good. Most generic Secondary Passive are better at this point. This is all based on my [RaptorWithWings] personal experience, but Ill do my best to give the greatest possible advice! One treasure with a superior counterpart is Robes of Shrinking; the better one being Rhonin's Scrying Orb. There are many like it, but this one is mine. While some decks can take full advantage of Princesss effect, its just a really slow play. Advanced Duels Guide - With Example Decks And Treasure Tier Lists! Shamans have so many AOE Spells to take advantage of, so those combined with good Spell Damage minions can keep the opponents board under control while you set up yours. Iron Roots and Spreading Saplings work really well with what Druids are capable of right now, especially when a lot of spells that support aggressive strategies like token Druid are Nature. Theyre also a great secondary archetype for a deck so you dont have to be entirely reliant on one type of bucket. As control is the most common game plan for Elise decks, Addarah is naturally the most picked starting Treasure since it comes with one of the strongest types of removal in the game. Hearthstone Duels 12-2 Warlock (7859 MMR) (Dark Arts | Killmox) April 27, 2023 . Ideally you want all the fireballs to hit face, or sometimes take out a big minion you cant otherwise get rid of. Phaoris Blade mana adjusted from 4 to 5. Beckoning Bicorn is actually still good with Pirates. Webhearthstone duels passive treasures tier list; Se realiza descacharrizacin en la Gustavo Daz Ordaz; Se realiza jornada de descacharrizacin en la Manuel Ramrez; Contina vacunacin contra la rubola y sarampin; Se realiza jornada de Tier 5: Amalgamate is an inefficient way to get a big minion on the board. When you choose a target that scales extremely well with more copies, then it can be the big swing that wins you the game if your opponent cant deal with it. Location, Location, Location! Book of the Dead is usually a much cheaper option and even deals sizable damage to face. There arent too many ways to capitalize on Bubbas Battlecry, but its still a decent way to deal with a medium sized threat or clear a couple small minions without losing tempo. This is aiming to heavily capitalize on Avenging Armaments. Mending Pools and its ability to heal your minions as well as your hero is great, but it suffers a major issue. The Health gained from Invigorating Light is too minor. The Mage and Rogue locations always generate free stats, but they perform extra well if you brought the right starting deck.The Floor is Lava has a home in Enrage Warrior since that the archetype has a decent amount of support for it. Treasure Pool Updates. Tier 1: The best of the active treasures are the ones that can effortlessly and efficiently destroy multiple enemy minions by itself. This one in particular was rough because of 4 new heroes and most of their hero powers and treasures need to use specific links since they all have other versions from Doom in the Tomb. Milling your opponent is also a niche way to use it if the opportunity arises.Dreamgrove Ring gives you the chance to load up your board with big and scary threats, but it robs you of the ability to do much else. However, combining it with Charge (Plus Battleground Battlemaster for potentially a near OTK) is significant burst damage worthy of considering. It requires a game state that doesnt happen very often in a very specific kind of deck. Youll usually end up burning far more important cards when your hand is full of stuff thats really hard to empty out due to how expensive they are. Early game (even without buffs), he can snowball by creating more copies of himself than the opponent can handle. As a legendary Optimized Polarity doesn't generate much advantage as there are very limited minions and not all that impactful unless manage to handbuff them. But if you really want to do that, youre better off just starting with Vile Concoction as your Hero Power and make room for a better passive. Harvest Time! Invigorating Bloom is often used with several expensive, high impact cards. I dont think I have it in me to go back to the drawing board for a bunch of them at the moment. Ancient Reflections, Bag of Holding and Mask of Mimicry have all been removed from all Treasure pools temporarily. Tier 2: Vampiric Fangs can provide big Heal to classes the otherwise lack it and struggle against decks based around Magnetic Mines and Mind Tether, while functioning as targeted removal. Old: After you destroy a minion with a Shadow spell, add a copy of that minion to *Bitter Cold was too strong at +2 Spell Damage. Hello Hearthpwn users! I cant say whether or not you should attempt to forge Quel'Delar (although its best to start early). All of Omus Hero Powers have their place in the meta. Its a pretty control oriented Hero Power, so it allow you to stack up effects like. Even if you dont high roll getting the good Secrets, it still throws off your opponents first few turns as it forces them to either risk triggering one of them or make suboptimal moves trying to play around every possible Secret. I hope this extensive guide helps you rake in those wins! Creator Notes: Build similarly to Token Druid, but has a different kind of support. Things like Arcane Burst and Summon Pet can wreak total havoc when it's repeatable. The massive cost of Black Soulstone offsets the efficiency that makes treasures good in the first place. I dont know any reason why that shouldnt have worked. Tier 1: Any treasure that can consistently generate additional resources for free is amazing and stands out above even some of the 2nd Passives, and Open the Doorways is probably the best one. Hearthstone Duels 12-2 Vanndar Stormpike (7073 MMR) It may not have as much Nature abuse, it does take advantage of cards Druids would love to use but cant like Palm Reading and Priestess Valishj. A player can obtain a maximum of 2 of these Treasures during their run. Death Games is the ultimate Deathrattle Hero Power and can capitalize on quite a few minions. It requires 2 treasures that might not even appear in the same run and each piece individually has roughly a 7% chance to appear. Tier 5:Arctic Armor is just worse than Recycling. For the same reason, Sticky Fingers is also a great pick if youre regularly generating cards. WebFirebat's Ultimate Duels TREASURE TIER LIST! The infinite value from The Juggernaut after completing Raid the Docks can stand out more than in normal Hearthstone games. Currently, the most used Hero Power for Demon Hunters at the moment has been Illidari Strike. It has great synergy with Thief Rogue, but can also function in a couple types of Deathrattle decks. You do have a point about them not deserving to be in T4 though. Several decks lack notable healing and most minions in Duels come with decent Attack, so a lot of them cant afford to take so many minion hits. Expedited Burial makes high impact Deathrattles easier to combo with and can be played far earlier. Puzzle Box sounds good at first glance. Decks that pick Shadow Mend usually run C'Thun, the Shattered as something theyre trying to build into throughout the game. The Rogue Hero Powers all seem to encourage decks with the ability to activate combo effects. Even Battlegrounds had their own versions of Sr. Tomb Diver and Karl the Lost. All that was discovered through testing was that when a Location is to the left one of your cannons, it will act as though there were two spaces taken up. At face value, Bag of Stuffings potential for a complete hand reload is amazing. Hesitbaron Togwaggle now has 10 Armor. Paladins Mech package work extremely well with the Divine Shield Treasures. Its so strong it requires you to draft 2 specific treasures to even gain access to it. Even if you did, itd likely just get in one attack then die on your opponents turn. However, since the minion is losing its stats as a price for its cost reduction, you wont be gaining much board presence. Tier 2 - Great Passives in general that can definitely help you throughout your run. Hold the Line's Attack boost is decent, but you cant actually take advantage of it yourself. At its worst, its a well-statted minion that deals respectable damage. You cant necessarily build a deck around Inspiring Presence. Among the passives that were supposed to work with the Sunken City themes, the Treasures they gave them are lackluster. Since Volatile Skeletons are technically neutral, your Skeletons get the buffs even when theyre summoned by Mage cards. Not only is this super mana efficient, its lets you play huge minions so much earlier than theyre supposed to. Creator Notes: Basically everything is removal or gives you more stuff. Treasure Pool Updates. Youll spend most of your turn just getting the treasure, and still might not even be able to play it. Its fairly good letting you distribute damage multiple times in a controlled way, and leaves you with 1/1s with reborn for board presence and extra corpses. But a lot of Freezing cards hit several things at once, so youll at least get a bunch of stuff to play if you happen to be low on cards. Blood Parasite is probably to best Hero Power out of her three. After game 3: Passive from passive pool 2 After game 4: Treasure card from treasure pool 2 After game 5: Treasure from treasure pool 1 After game 7: Treasure WebHearthstone Duels 12-1 Priest (5225 MMR) (Shadow Mend | Shadow Word: Void) March 3, 2022 Hearthstone Duels 12-2 Priest (6540 MMR) (Shadow Mend | Herald of the Scaled It's completely broken. Unholy Gift has proven to be completely lackluster in most cases and is rarely what wins someone the game. You need a decent amount of Nature spells, minions big enough to heal, AND for those minions to be damaged. As a half Druid half Priest, Elise can easily play Nature, Arcane, Holy, AND Shadow spells. Wyrm Bolt and Frost Shards are similar in popularity because they're direct upgrades from Mage's normal Hero Power. The way this helps you though is you have the chance to play those extra cards and spend that additional mana first. While Idols of Elune is just a weaker version of Double Time, getting twice the value out of a spell is extremely good. Flame Waves gives all of your Fire spells the added value of two free Arcane Explosion, which is an amazing passive board clear. The Mana Discounting Treasures have too minor of an effect to really make the most of it. The effect is too niche and underwhelming to be picked over other passives even in a Freeze deck. Tier 4 - Lackluster effects that wont be super game-changing very often. Actives: Treasures that are additional cards that get shuffled into your deck before the game starts. Its much easier for your minions to die than to run enough Freeze spells to gain a worthwhile amount of Armor. Butch starts out far too small to be particularly useful. It shreds through enemies like nothing else, dealing 16 total damage to minions. Well, learning which Treasures are good or bad goes a long way towards improving your skill in Duels, but picking the best possible Hero is just as important. Ancient Reflections, Bag of Holding, and Mask of Mimicry have been temporarily removed from all Treasure Pools. Unholy Embrace is a little too expensive (both in terms of mana and corpses) and makes it hard to use in Duels. Tier 1 - God Tier Passives that are valuable in any deck that support it. Unstable Magic can totally shut down some decks, like ones centered around Deathrattles. The following heroes are receiving more armour: Teron Gorefiend, Silas Darkmoon (at lower ranks), Infinite Toki, Aranna Starseeker (at lower ranks), Captain Hooktusk, Voljin, Xyrella, Tavish Stormpike, Tamsin Roame, Queen Wagtoggle, Illidan Stormrage, Zephrys, the Great, Tess Greymane (lower ranks), Deathwing, Ozumat, Lord Soulcial Studies gives your Soul Fragment generators additional tempo. Loyal Henchman and Clockwork Assistant are no more than slowly scaling cheap beatsticks, but they can get pretty big late game/run. Summoning a decent minion on Hero Power is viable on its own, but it also gives Death Knights an extra corpse to work with. Loyal Sidekick is a simple large taunt minion, that is pretty much always a tempo play, but doesn't usually do more that block some damage and maybe attack once or twice. Mages and Shamans with several ways to Freeze minions can get some decent milage out of Moora I mean Ring of Black Ice. If you draft, Humble Blessings can do very well in a deck built around it, but its power skyrockets if you also have, Both popular decks run Spell focused strategies, many featuring, Holy spells dont have much support in Priest at the moment, but they do largely take the forms of healing and removal. March of the Lich King Mini Set Cards List & Guide. Aquatic Form, Lingering Zombie, Murmy,Psychic Conjurer, Wither, Amalgam of the Deep,Mind Eater,Nerubian Flyer, Haunting Nightmare,Nerubian Vizier,Shadowed Spirit,Grave Digging,High Cultist Basaleph,Arbor Up, Elder Nadox. Even Laughing Sister and Emerald Drake are still decent since you dont have to spend a ton of mana to dump them out of your hand and actually are above average minions for their cost. * Call of the Void got its cost reduced enough to become an annoying source of minions and damage that your opponent is either forced to deal with or take more hits than they can handle. Ancient Reflections actually has quite a few amazing targets that can win you the game. Sometimes it can work in ways youd never expect. Its still very hard to gauge your options the turn you plan to play it since the possible stats range from Chameleos to Deathwing. Finley has some fairly versatile Hero Power that arent necessarily tied to a specific game plan, but they are particularly more useful in certain ones. V2, Scarlet - Blood Death Knight Duels Example (Lich King), Sai Frost Death Knight Duels Example (Lich King), 12 Wins Sai Unholy Death Knight Duels Example (Lich King), https://hsreplay.net/replay/SeH45QtqVkBLUM2QE73CCC, Rush decks are fairly viable in Duels thanks to, If you arent using your cannon very often, then, Spells the play tons of spells to trigger, Druids ability to draw and generate cards and. The 2 popular Mage Hero Powers can easily be abused with Hero Power related cards, most notably. Supercharge may be free stats, but its a very underwhelming way to do it. The first reward from Raid the Docks pulls a weapon out of your deck, which can give you guaranteed access to Ol' Faithful if you have no other weapons! Tier 5 - Treasures that can easily backfire unless you have nothing to lose. Here we will list more specific strategies for each class and hero with their Hero Power, Treasure, and starting deck options. But now it can contribute to the all-powerful Questline The Demon Seed, and it does a VERY good job at rushing the Quest progress and abusing the effect afterwards. Even though its a small bonus that doesnt seem to persist beyond your first turn, unconditional free card draw from Small Backpacks is extremely valuable; especially when you have game changers in your deck you want to dig for as early as possible. Tier 4: Mask of Mimicry and Golden Kobold replace most or all of the cards in your hand, which you dont always want since youll typically be holding onto other Treasures for later. If you manage to get their corresponding Secondary Passive, then you actually have a solid strategy. Even if you dont get a giant minion, youll almost certainly get more than your mana's worth of value. Creator Notes: Battle Totem is an Ultra Rare Treasure, but Corrupt the Waters is the next best thing. As great as all the keywords are that Gnomish Army Knife stacks onto a minion, its cost makes it hard to combo with. The Legendary Invitations created by Be Our Guest are so cheap, they can easily dominate the early game.
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